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The Elder Scrolls III: Morrowind
 Game Info
|Game version||Multiple (all work)|
|Installer||Works, no known problems|
|Game||Works, with some issues|
|Patch||Works, no known problems|
|Requires no-cd patch||No (but recommended anyway)|
|Works with Cedega version(s)||6.0 (see below), 5.2.10 (best), 5.1, 5.0.3, 5.0, 4.4 , 4.3, 4.2.1, 4.2, 4.1.1, 3.3.2|
|Tested with Cedega version(s)||6.0.5, 6.0, 5.2.10, 5.1, 5.0.3, 5.0, 4.4, 4.3, 4.2.1, 4.2, 4.1.1, 3.3.2|
|Supported by TransGaming||Yes|
 Cedega 6.0 Issues
- A new minor-but-troublesome issue that has been discovered with the recent release of Cedega 6.0 is corruption of the 'player preview' pane of the inventory window - a solid white box where the player model should be. The scope of this issue has not yet been determined, but if you run across the problem, there are a number of simple workarounds: either turning -on- Framebuffer objects in the graphics tab of Cedega's settings for the game, or using an older version of Cedega (5.2.10 is recommended) will fix the problem. In the meantime, Transgaming has been notified about this issue, and will hopefully release an official fix soon. In the meantime, can anyone who has experienced this problem post their system specs so we can help them try to narrow down the cause of this problem.
- If Framebuffer objects is enabled in the graphics tab of Cedega's settings for the game you will need to disable system-wide anti-aliasing (it cannot be enabled in the nvidia-settings tool.) If anti-aliasing is enabled Morrowind will start with a black screen. You will be able to hear the game but you will not be able to see it.
- The game will 'freeze' for a few moments every so often while playing (this happens while playing in Windows as well, though not as bad)
- Crashes to desktop without warning on occasion, especially with certain mods (again, this happens in Windows as well)
- Certain areas of the game seem particularly prone to the above issues, making navigating through them problematic. You can achieve much greater (though not total) stability by editing Morrowind.ini (to be found in the folder where Morrowind is installed) and setting both "SkipProgramFlows" and "DontThreadLoad" to "1"
- The "Data Files" menu from the pre-game launcher does not work properly, making it difficult to play any unofficial mods. The pre-game launcher displays correctly in Wine (tested with 0.9.20+) so use that to select active mods, then start the main game with Cedega. Alternately, use the Wrye Mash mod launcher (Complex to install. Hint: python-2.5.msi must be installed from the command-line in win98 mode.)
- A crash to the desktop can occur when pressing Esc while using the Ctrl key for sneak mode. A workaround for this is to remap the sneak mode key to something else (e.g. 'G') so that bringing up the save/option/pause menu while sneaking no longer causes a crash.
- To further reduce crashes to desktop, modify ~/.cedega/%Morrowind folder%/c_drive/Program Files/Bethesda Softworks/Morrowind/Morrowind.ini settings "Interior Cell Buffer" to 1/4ths of your ram in megabytes and "Exterior Cell Buffer" to 3/4ths of your RAM. For example with 1 gigabyte of RAM:
Interior Cell Buffer=256 Exterior Cell Buffer=768
 Fixed Issues
- Videos are slow and choppy, and might cause the game to lock up if they are not skipped by pressing Esc as soon as they start. As a workaround, you can start Morrowind at a lower priority using the nice(1) command. (fixed in 5.0)
- On some systems the game might hang just before displaying the main menu. Disabling Accelerated Interprocess Communication will work around that bug, but makes the game unplayable slow. Transgaming Inc. is aware of the bug, but it is unknown when a fix will become available. (fixed in 5.0)
- Windowed Mode crashes with an error at start-up, always use Desktop=No (fixed in 5.2.10)
- Although Cedega must use General | Desktop = No, to avoid Render Creation Error or mouse pointer issues, it is impossible to select above 1152 x 864 resolution from the in game Options menu. Editing ~/.cedega/%Morrowind folder%/system.reg and entering hex values for your screen res will force the game to fill your screen (500 x 400 is the hex for 1280 x 1024):
WINE REGISTRY Version 2 ;; All keys relative to \\\\Registry\\Machine [Software\\Bethesda Softworks\\Morrowind] ... "Screen Height"=dword:00000400 "Screen Width"=dword:00000500
(playable just fine in 1400x1050 without tweaking in 5.2.10)
- Twinview users should avoid using Cedega 5.1 until the dual screen issues are resolved. 5.1 attempts to start in Full Screen mode: 2560 x 1024 (in my case), however as Cedega only displays on the one monitor it only displays half of the game. I am sure there's a way to display across the two monitors, however I didn't want this at all and as you cannot use Windowed Mode I found opting for 5.0.3, Full Screen, a simpler option. 5.0.3 and v1.2.0722, No-CD fix, video's locally cached, runs really well. (Proper meta-modes and game resolutions resolve this issue.)
- Test result with Cedega 4.4: If winver=98 and AIC is disabled, videos run quite well. Tested on P4 1,8, GF6600 pixel shaders enabled. NV drivers 7667. Copyprotection works, too.
- Running the game under win2k or winxp is slower than with
- The "FPS Optimizer" tool can modify Morrowind-related registry settings, for playing in non-standard resolutions like 1680x1050.
The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.